Momentum runner
Groundswell
Score0
Best–
Loading Groundswell
What it is
Groundswell is a rolling-ball runner with no jump button: you hold to raise or dig the road just ahead of the ball, so every launch is a hill you built a second earlier. Each hazard shows the tool it needs and one hit ends the run: the skill is reading the road and committing early.
How to play
A glowing ball rolls right forever and you never touch it: you sculpt the ground ahead. Raise hills to fly, dig trenches to duck blades, land on your own downslopes to keep speed, and chain perfect landings for a multiplier that climbs as fast as your nerve.
- 1Hold RAISE to swell the road ahead of the ball, then let go to fling it off the crest.
- 2Raise the road over spike strips and walls to bury them, or ramp early and fly.
- 3Hold DIG to carve a trench and duck the spinning blades.
- 4Depth is hold time: the trench keeps sinking while you hold, so start early and let go late.
- 5Every hazard reads out how far your road has come toward the one it needs — hold until it says CLEAR.
- 6Land along a downslope for PERFECT: you keep every bit of speed and the combo climbs.
- 7Watch the ink meter under the score: holding spends it, a moment of quiet refills it, and at empty the road stops answering until it climbs back to the notch.
- 8Every hazard shows the tool it wants: a down chevron asks for a trench, an up chevron asks for a swell.
- 9Bars on the right edge count the metres to what is still off screen: red is lethal, teal is a bonus ring.
Controls
Touch
- Hold upper halfRaise
- Hold lower halfDig
- Slide across the lineSwap tool
- ReleaseLet the road relax
Keyboard & mouse
- W / UpRaise
- S / DownDig
- Hold mouse, top halfRaise
- Hold mouse, lower halfDig
Your record
- Best
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- Daily
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- Streak
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