Momentum runner

Groundswell

Score0
Best–

What it is

Groundswell is a rolling-ball runner with no jump button: you hold to raise or dig the road just ahead of the ball, so every launch is a hill you built a second earlier. Each hazard shows the tool it needs and one hit ends the run: the skill is reading the road and committing early.

How to play

A glowing ball rolls right forever and you never touch it: you sculpt the ground ahead. Raise hills to fly, dig trenches to duck blades, land on your own downslopes to keep speed, and chain perfect landings for a multiplier that climbs as fast as your nerve.

  1. 1Hold RAISE to swell the road ahead of the ball, then let go to fling it off the crest.
  2. 2Raise the road over spike strips and walls to bury them, or ramp early and fly.
  3. 3Hold DIG to carve a trench and duck the spinning blades.
  4. 4Depth is hold time: the trench keeps sinking while you hold, so start early and let go late.
  5. 5Every hazard reads out how far your road has come toward the one it needs — hold until it says CLEAR.
  6. 6Land along a downslope for PERFECT: you keep every bit of speed and the combo climbs.
  7. 7Watch the ink meter under the score: holding spends it, a moment of quiet refills it, and at empty the road stops answering until it climbs back to the notch.
  8. 8Every hazard shows the tool it wants: a down chevron asks for a trench, an up chevron asks for a swell.
  9. 9Bars on the right edge count the metres to what is still off screen: red is lethal, teal is a bonus ring.

Controls

Touch

  • Hold upper halfRaise
  • Hold lower halfDig
  • Slide across the lineSwap tool
  • ReleaseLet the road relax

Keyboard & mouse

  • W / UpRaise
  • S / DownDig
  • Hold mouse, top halfRaise
  • Hold mouse, lower halfDig

Your record

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